$MAMO
$MAMO is the only currency of the MAMONO world. It is a standard token launched on pump.fun. The game never mints tokens and never holds token authority. It does three jobs.
Hold to play
The game checks your wallet for $MAMO when you log in. Hold the minimum and you can play. No tokens yet? Spectate every live battle for free.
Play to earn
Every new species you catch, every battle you win and every daily quest pays $MAMO into your in game balance. The first catch of a species pays ten times a repeat.
Spend in game
$MAMO is the only currency in Akebono. Capture orbs and healing snacks are bought with it, recycling tokens back into the reward pool.
Claim on chain
Earned $MAMO can be claimed to your Solana wallet once a day. Rewards come from the creator fee pool, with daily caps keeping it sustainable.
Earning
All earnings land in a server side ledger first, then become claimable on chain. Encounters and catches are rolled by the server, so a modified client can never print tokens.
| Action | Reward | Limit |
|---|---|---|
| Catch a species for the first time | 500 | once per species, 151 total |
| Catch a duplicate | 50 | per catch |
| Win a wild battle | 25 | rate limited |
| Beat a tamer | 100 to 150 | once per tamer per day |
| Win a PvP match | 250 | per win |
| Daily quest: win 3 battles | 300 | once per day |
A daily earn cap of 5,000 $MAMO per wallet keeps the economy bounded. Filling the entire dex is worth 75,500 $MAMO in first catch bonuses alone, a long progression to chase.
Spending
| Item | Price | Effect |
|---|---|---|
| Tama | 50 | a capture orb |
| Ootama | 150 | strong orb, grips 1.5 times harder |
| Hoshitama | 400 | star orb, grips 2.5 times harder |
| Onigiri | 30 | restores 30 HP |
Rare and legendary mamo have low catch rates, so star orb spend is the late game sink. Tokens spent are removed from the reward pool before they are ever claimed on chain.
Claiming and sustainability
Claims need a minimum of 1,000 $MAMO and a 24 hour cooldown. The reward pool only pays what it holds, funded by pump.fun creator fees. The loop is simple: trading volume earns creator fees, fees refill the rewards wallet, players claim capped daily earnings, players spend on orbs, and players hold the gate amount to keep playing. Every rate, cap and price is a server value, so the economy can be tuned live without ever touching the chain.